Casino Games Creation
Product & TechnologyPhase 3Lead: Games Studio Orchestrator Agent
Architecture Pattern
View full details →Game Creation Orchestrator decomposes game development into design, math model, art, and QA tasks. Math models use evaluator-optimizer loops to validate RTP and volatility targets.
Scale & Polish. House game development agents design and build provably fair games. Third-party games cover Phase 1-2; house games add margin in Phase 3.
Tools
Goals
Agent Sizing Rationale
9 agents: 1 orchestrator + 3 game design (odd for game concept voting) + 3 game engineering + 2 fairness/analytics. Game design decisions use 3-agent consensus. Fairness verification is critical — separate agents for RNG and audit.
Game Design (3-agent voting panel)
Game Engineering (3-agent panel)
Quality & Analytics (2 specialists + orchestrator)
Agents Used From Other Departments
These agents from other departments feed data into or are called by this department's agents.
QA validates game math, RNG, and provably fair mechanics before launch.
Casino ops manages how house games appear in the lobby and their promotion.
House games must meet regulatory standards for fairness and RTP disclosure.
House game UI, animations, sound design, and visual style must align with the Housebets brand identity and design system.