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Casino Games Creation

Product & TechnologyPhase 3

Lead: Games Studio Orchestrator Agent

9 agents9 planned

Architecture Pattern

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Game Creation Orchestrator decomposes game development into design, math model, art, and QA tasks. Math models use evaluator-optimizer loops to validate RTP and volatility targets.

Evaluation
4 metrics defined
Error Handling
3 scenarios covered
Self-Improvement
3 human checkpoints
Phase 3: Scale & Polish

Scale & Polish. House game development agents design and build provably fair games. Third-party games cover Phase 1-2; house games add margin in Phase 3.

Tools

Back Office APILinear

Goals

Design and build house gamesEnsure provable fairnessOptimize house edge and player experience

Agent Sizing Rationale

9 agents: 1 orchestrator + 3 game design (odd for game concept voting) + 3 game engineering + 2 fairness/analytics. Game design decisions use 3-agent consensus. Fairness verification is critical — separate agents for RNG and audit.

Game Design (3-agent voting panel)

AgentDescriptionComplexityRolesStatusActions
Game Concept AgentGenerates new house game concepts (Dice, Crash, Plinko, Mines, Wheel, Keno, etc.), defines mechanics, and models expected player engagement.medium
generator
Game Math AgentCalculates house edge, RTP, volatility, hit frequency, and payout tables for each game. Ensures mathematical soundness.medium
analyst
Game UX AgentDesigns game UI/UX, animations, sound design specs, and mobile-first layouts. Ensures games feel engaging and polished.medium
generator

Game Engineering (3-agent panel)

AgentDescriptionComplexityRolesStatusActions
Game Logic AgentImplements core game logic — bet processing, outcome calculation, autobet sequences, and state management.medium
executoranalyst
Provably Fair AgentImplements and maintains the provably fair system — server seeds, client seeds, nonce management, and verification endpoints.medium
executor
Game Frontend AgentBuilds the game UI — canvas/WebGL rendering, animations, responsive layouts, and real-time state updates.medium
generator

Quality & Analytics (2 specialists + orchestrator)

AgentDescriptionComplexityRolesStatusActions
Game QA AgentTests game logic edge cases — max bet limits, insufficient balance, connection drops, autobet interrupts, and payout accuracy.medium
executor
Game Analytics AgentTracks per-game metrics — GGR, player sessions, average bet, RTP deviation, and identifies underperforming or exploitable games.medium
monitor
Games Studio Orchestrator AgentCoordinates the full game creation pipeline from concept to deployment. Manages game release schedule and prioritization.complex
orchestratorexecutorrouter